![]() ![]() One of the core advantages of low-level APIs like DirectX 12 and Vulkan is improved CPU utilization. There are three main advantages of the DirectX 12 API for PC gamers: Better Scaling with Multi-Core CPUs CPU overhead with DX11 and 12 (lower is better) DirectX 11 vs DirectX 12: What Does it Mean for PC Gamers With DX12 Ultimate, MS is basically integrating the two platforms. It will be used on both Windows as well as the next-gen Xbox Series X. Format Support for Direct3D Feature Level 10.DirectX 12 Ultimate is the first graphics API that breaks that rule.Format Support for Direct3D Feature Level 10.1 Hardware.Hardware Support for Direct3D 10Level9 Formats.DXGI Format Support for Direct3D Feature Level 11.0 Hardware.DXGI Format Support for Direct3D Feature Level 11.1 Hardware.DXGI Format Support for Direct3D Feature Level 12.0 Hardware.DXGI Format Support for Direct3D Feature Level 12.1 Hardware.To view tables of DXGI formats and hardware features, refer to: When the function completes successfully, access the RaytracingTier field (which specifies the supported ray tracing tier) of the now-populated D3D12_FEATURE_DATA_D3D12_OPTIONS5 structure.įor more info, see Capability Querying. RemarksĪs a usage example, to check for ray tracing support, specify the D3D12_FEATURE_DATA_D3D12_OPTIONS5 structure in the pFeatureSupportData parameter. Returns E_INVALIDARG if an unsupported data type is passed to the pFeatureSupportData parameter or if a size mismatch is detected for the FeatureSupportDataSize parameter. The size of the structure pointed to by the pFeatureSupportData parameter. To determine the corresponding data structure for each constant, see D3D12_FEATURE. Syntax HRESULT CheckFeatureSupport(Ī constant from the D3D12_FEATURE enumeration describing the feature(s) that you want to query for support.Ī pointer to a data structure that corresponds to the value of the Feature parameter. Gets information about the features that are supported by the current graphics driver. ![]()
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